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Sonic Speed Reviews: Sonic Generations (X360)

November 22, 2011

By now, you might have read around the interwebs that Sonic Generations is that one Sonic game that breaks the streak of dissapoiting titles that have come since late 2002, when Sonic Adventure 2 was historically considered a good Sonic the Hedgehog game. And I played it. And yes, it is good.

Kicking off, the plot, if you want to call it that, has Sonic celebrating his birthday only for a strange creature to show up, snatch his friends and disrupt the entire time space continuum. Basically a G-rated version of Sonic the Hedgehog 2006’s doomsday plot, but with no Sleeping Beauty scene, instead, Sonic’s past self from the Genesis era comes to his aid.

And that’s about as much plot as you’ll get till roughly the end of the game. Like the title says, you play as Sonic, in both his classic and modern form, through a series of stages that go through the classic Genesis stages, the Dreamcast era stages and even some of the modern controversial stages. A stage per game, that in order to advance you have to complete the area in both forms of Sonic himself.

Classic mode is a near-perfect replica of Sonic’s classic stages, but with upgraded visuals. The classic stages have been enhanced, which is good, since I though Sky Sanctuary was a bit of a barren stage. What I though was impressive is how they reserve-engeneered the modern stages to fit within classic Sonic’s template. The same goes with the modern Sonic, to which Sonic Team took special care in fixing some of the murkier(ergo broken) stage designs that were featured in Seaside Hill, Crisis City and Rooftop Run from their respective games.

The presentation is jaw-dropping, Green Hill Zone in both Modern and Classic, while basically a tutorial, has great visuals, has a huge sense of depth, though if you spam the boost button you will miss out a lot of details. My jaw dropped to the floor in particular when I played the HD version of City Escape. One of my personal favorite stages simply starts off on a reworked skateboard section and eventually we get to the massive G.U.N. truck that is out to get the blue hog. All of it spotless.

It is a very magical feeling to play a Sonic game and feel that you really have full control of  your character, there’s no real glitch that ruins the gameplay and no moments of loss of control. No feeling of after you beat a stage, never wanting to go back at it. It is a great Sonic game, but what keeps it from being excellent, mind you are two fundamental flaws:

  • It is too short. I’ve already covered that issue before, so there’s no need to go into further detail;
  • I’m glad that whoever designed the boss battles did not design the rest of the game, because while it looks amazing to spar against enemies from Sonic’s past and present, the design leaves a lot to be desired. Some of the boss battles are very vague in how you are supossed to engage them and your windown of opportunity can be too brief to even react;

All in all, Sonic Generations is the culmination of Sonic’s slowly recovering momentum that started in 2010 and now we feel like we have reached the end of an era. SEGA’s mascot, hopefully, will cease to be the laughing stock and make right with it’s fan and it’s legacy.

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One Comment leave one →
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