Skip to content

More Shinji Mikami on Vanquish!

July 23, 2010
by

This slideshow requires JavaScript.

So, Platinum Games hold that Q&A, and then to smother, stifle, satisfy and suitable satiate any further Vanquish thirsts we may have had, Mikami has posted in his latest blog, again over at the Platinum Games site, how the graphics of Vanquish came to be. Go read, or be happy with this excerpt from the blog:

Vanquish was originally an open battlefield type of game, where the goal was to move around crushing enemy positions; however, once we got started with development, we quickly made the decision to change to a more linear structure. We abandoned the open battlefield and focused on making each stage as visually dense as possible. As a result, I think the graphics in Vanquish are really quite wonderful. It is one of the main points of Vanquish I want to recommend to people. (The only regret is that our decision decreased the amount of times the player uses boosting.)

Advertisements
No comments yet

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: